Kinépolis

Streamlining the ticket purchase flow

Redesigned home screen with a featured film poster and new releases
Home
Session screen to choose the cinema, date and time on one page
Cinema, date and time
Seat selection screen with a seat map and a legend
Seat selection

Role

UI·X Designer, team project

Timeline

Feb 2024

Place

Brussels, Belgium

Scope

UX benchmark, user flow, hi-fi prototype

Audience

Gen Z moviegoers

Overview

One journey: from choosing a film to holding a ticket

This case study focuses on the core journey of the Kinépolis mobile app: buying a cinema ticket. In a team, we redesigned the path from movie selection to payment, with a Gen Z user in mind, and took it to a high-fidelity prototype.

The goal was a fast, effortless and enjoyable purchase, one that helps conversion on mobile and leaves moviegoers happier across every Kinépolis theatre.

The problem

Friction at the worst possible moment

The existing flow suffered from friction that led to high abandonment, especially at peak times, exactly when people are trying to catch a showing.

Eight screens of the original Kinépolis mobile app
The original Kinépolis app

Walking through the original app, the friction was easy to point at:

  • Buying a ticket was one of three equal buttons at the bottom of the film page, next to “seen it” and “want to see”.
  • Cinema and date each had their own scrolling picker, followed by a long list of versions and showtimes.
  • Checkout left the dark app for a light web flow counted in five steps, opening on a promo code field before any fares.
  • The seat map needed zoom buttons, a “click and drag to navigate” hint and a checkbox to sit together.
Original app: film page with the ticket button among three bottom actions
Buy button hidden in the bottom bar
Original app: cinema chosen with a scrolling picker
Cinema picker
Original app: date chosen with a second scrolling picker
Date picker

That gave the project three objectives.

01

Optimise the funnel

Turn scattered steps into one clear, linear progression from film to payment, to cut decision fatigue and drop-offs.

02

Fix seat selection

Rethink the seating chart for a phone, so people pick the right seats quickly, without scrolling or pinching.

03

Make it clear and fast

Immediate feedback, better loading states and a visual hierarchy that makes ticket types, prices and offers obvious.

Benchmark

Looking at what already exists

Before drawing anything, we looked at the current Kinépolis app, its competitors, and what users were already saying about it.

  • The current Kinépolis app: its visuals, and the problems users run into.
  • Similar apps, UGC, Pathé and Allociné: what blocks people and what works.
  • Online reviews, read for user experience issues, to spot the major pain points.
  • Design references from Pinterest, Behance and others, to see what attracts and pleases.

The flow

One linear path, drawn first

We mapped the journey from opening the app to paying: browse or search, pick a film, then session, seats and confirmation in a single modal before payment. Changing your mind sends you back one step, not back to the start.

Cinema, date and time now live on one screen instead of two pickers and a list, and the whole purchase stays inside the app.

The flow sat inside five epics that framed the wider app:

  • Selecting and buying tickets
  • Managing the user profile
  • Notifications and recommendations
  • Theatres and showtimes
  • Payment and security
User flow from opening the app to payment, through film, session and seat selection
Ticket purchase user flow

Seat selection

A seat map that fits in your hand

The whole room fits on one screen. No pinching, no sideways scrolling.

  • Tickets come first, so the app knows how many seats you need before you see the map.
  • A counter shows how many seats are left to pick, and the screen position is always visible.
  • Three states only, available, selected and taken, with a legend underneath.
  • One button to move on: proceed to payment.
Original app: ticket step 1 of 5, opening on a promo code field
Before: tickets, step 1 of 5
Ticket selection screen with fares and a running total
After: fares and a running total
Original app: seat map with zoom buttons and a drag-to-navigate hint
Before: zoom and drag to find a seat
Seat selection screen with a seat map and a legend
After: the whole room on one screen

UI direction

Dark like the room, one colour for action

A deep navy background lets the posters do the work, the way a cinema lets the screen do the work. A single orange is reserved for the next step, so there is never any doubt about where to tap.

Prices sit next to each fare, the total updates as you go, and the confirmation screen repeats everything you need at the door: film, seat, row, date and cinema.

The screens

The full purchase, step by step

Redesigned home screen with a featured film poster and new releases
1. Home
Search screen showing a film result
2. Search
Film page with synopsis, cast and a buy ticket button
3. Film page
Session screen to choose the cinema, date and time on one page
4. Cinema, date and time
Ticket selection screen with fares and a running total
5. Tickets
Seat selection screen with a seat map and a legend
6. Seats
Payment screen with order summary, payment methods and card details
7. Payment
Purchase confirmation screen with film, seat, row, date and cinema
8. Confirmation
Account creation screen
Account creation

Outcome

What we delivered

4

Cinema apps benchmarked, Kinépolis included, before any design work.

5

Epics framing the app, with ticket purchase as the core journey.

11

High-fidelity screens, from home and search to payment and confirmation.

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